Post
#159 March 4, 2019
“Writing
Action/Adventure Stories”
Much of my work in recent years has been in the
action/adventure genre. I read often in
this genre and enjoy the challenge of writing in it as well. So what makes for a great action/adventure
story?
The website NowNovel.com offers these tips for good
action/adventure writing:
1. Understand (the
difference between) ‘action’ and ‘pace’ (and what weakens them)
2. Favor active voice
3. Describe deeds,
movements and gestures
4. Focus on
characters’ goals
5. Keep details of setting
and other description relevant to action
6. Use short sentences
to increase pace
7. Set off chains of
cause and effect
8. Cut out filter
words (“He saw that it was dark” vs “It
was dark”)
Let’s see how well
I’ve done in using these tips with an excerpt from my new series Time Jumpers.
It was
Acth:On’e who saw the ship first, breaching the rough surf several hundred
meters out to sea. The TM1 was loading
gear aboard Cygnus, along with
Commander Nathan Golich, trying to stay upright in the fierce wind gusts, when
he spotted something surfacing just beyond the surf line. As he watched, the ship rolled in the waves
for a few moments, then disgorged a human being, clad in a hypersuit.
“Commander…look there! It’s Alicia--!”
Golich
looked up. “Toonie…you’re
cracked…Alicia’s—” but he stopped in mid-sentence, for they had both seen the
hypersuited figure waddle unsteadily through the surf, stumble onto the beach
and drop to its knees.
Both crewmen
then tossed their gear away and skidded downslope from the rocky promontory
where Cygnus was parked and sprinted
out to the beach.
It was
Alicia Yang.
She was
alive, out of breath, almost giggling at them, but seemingly okay. They helped the Defense and Protective
Systems tech to her feet, brushed wet sand off her face and shouldered her up
the slope to the ship, where she ducked through the lockout on F deck and ran
straight into Captain Dringoth.
“Well,
well…Jumpmaster Yang…decided to pay us a visit, did you?” Dringoth queried Acth:On’e and Golich. “She okay…she hurt…what’s her condition?”
But before
Golich could respond, Yang blurted out, “Captain…Captain…you’ve got to come
with me…come down to the beach. They
said they’d wait. I think they want
everybody to see it…see what I’ve seen.”
“And what
have you seen, Jumpmaster Yang?”
Yang
fluttered her hands, not sure what to do with them. Her face was a child on Christmas morning,
wide-eyed, electric with wonder. “You
wouldn’t believe it…there’s a whole civilization down there…it’s
incredible…there aren’t words—”
Acth:On’e
put a hand to her temple. “These
bruises…we don’t know what happened. The
fish may have done something to her.”
“No,
really,” she complained, “They just took me to some place called the
Pillars…sacred waters…that’s what the translator said. Ice caves…whispering voices, thousands of
them…you have to see it, you have hear it.”
By now, the
rest of the crew had come down to F deck and gathered around: M’Bela and URME
had joined them.
“The girl’s
delirious,” M’Bela decided, hands on her hips.
“I’m not delirious…really, Captain…we need to
stay awhile, investigate this.”
Dringoth was
skeptical. “Take her to sick bay. Make sure she’s okay.” To URME, the Captain added, “And restrain
her…you know what to do.” To the others,
Dringoth was firm and unyielding. “We
launch in an hour.” He disappeared up
the gangway.
“Come on,
princess,” said Golich. “Let’s get you
to bed.”
So they took
her to the tiny sick bay, carved out of a corner of the galley and set up a
bioweb. Probe bots were released—M’Bela
drove them—and inserted themselves into her eyes, ears, nose and throat. She tried to fight them off but it was like
fighting off smoke. Finally, she gave in
and sank back in a sulk.
“Nobody
believes me,” she muttered. “I’m just a
DPS tech…just a hired gun. Nobody ever
believes me.”
Acth:On’e
was there, a bit sympathetic. “You’ve
been through a lot, Alicia. Stop fighting. You know we’ve got orders. Commandstar said breakdown the Twister and
abandon everything else in place. We’ve
got to be at Keaton’s World in three months.
Besides—” he peered out a nearby porthole, “--from the way the light
level’s falling off, I’d say this old sun’s about had it. Maybe a month, maybe a year…then kablooey!”
Yang sat up
abruptly and her head penetrated the bioweb, which buzzed sharply, and pressed
her back down. “Ouch, dammit! Can’t you make this damned web bigger—Toonie,
that’s my point. There’s a whole
civilization down below the waves. A
whole culture. Intelligent creatures,
with ships and cities and religions. We
can’t just let them go up in smoke.
TACTRON needs to know about this…there are things he could do…maybe
evacuation or something.”
Acth:On’e
scoffed, rubbing that faint scar along his jaw—an encounter with thermosaurs on
Telitor when he was a young V1—“Doesn’t matter.
Collateral damage. Casualties of
war. I don’t like it either, but what we
can do?” He shook his blade-shaped
head. “And I wouldn’t want to be in your
shoes either, girl…abandoning your post, going AWOL…I’m sure Time Guard’ll have
a nice welcoming party for you at K-World.”
Yang rolled
over and buried her bandaged head in the pillow. “I don’t want to think about it. At least I have this—“she pulled out an echopod from under the sheets and
brandished it at Acth:On’e.
He was
startled. “What are you doing with that…you should have left
it. That’s contraband…we don’t know what
those things can do. Let me have that—”
“No
way.” She jammed the device under the
sheets again, between her legs. “It’s
just a translator…maybe an encyclopedia too.
I like to listen to stuff.”
Acth:On’e
was about to drop the bioweb and reach in and grab the pod, but a voice came over the 1MC.
“Toonie to the command deck…Master Guard
Acth:On’e to the command deck at once….”
He glared
back at Yang. “I’m informing the
Captain. That thing needs to be
secured…we don’t know what it could do.”
“Go ahead,”
she pouted and turned away.
Acth:On’e
left the sick bay with an irritated gesture.
That’s a sequence from Time Jumpers Episode 2. In
it, I’ve tried to follow the tips for good action/adventure writing. This genre demands pace, lots of action,
characters always striving to achieve something, and not much in the way of
internal monologue or characters contemplating their navels. Readers of action/adventure stories want to
read about things happening to people they can believe in, so they can live
their lives vicariously.
Study the excerpt and tell me if I succeeded.
The next post to The
Word Shed comes on March 11.
See you then.
Phil B
No comments:
Post a Comment