“Researching
a Story”
Every writer of stories, however long or short, does
research. Why research? To make for more believable background. To be consistent across the length of the
story (especially important in a novel).
To provide detail for characters so you don’t give the main character
blond hair on page 1 and a dark pony-tail on page 100.
Here are some of my insights about researching a
story and how much of your hard-won research should be included.
1.
Less
is more. If
in doubt, leave it out. Many writers
spend so much time researching and developing background that they feel
compelled to put it all end, to justify the effort. If it doesn’t advance the story, don’t do it.
2. Don’t expect to include everything. A little goes a long way. Suggest and imply a lot. Pick memorable details, unique details. If it’s something the reader should know, be
accurate.
3. Thoroughness.
My most recent Tales of the Quantum Corps
story, Johnny Winger and the Europa Quandary, has files covering maps of Boise,
Idaho, Hoover Dam, Inuit culture, Interpol, Mombasa details and background on
Wyatt Earp. Talk about eclectic. Is all of included in the story? Not all…just what is needed.
4. My character sketches
have physical descriptions, brief (chronological) biographies, and personality
and character analysis. I don’t hesitate
to deviate. Some writers prefer to wing
it but I like to know my characters in great detail, indeed, I try to put
myself into their shoes and become them.
This makes for a schizophrenic home life, but I have an understanding
wife.
5. If
you can’t find a detail, make it up. Imagine something similar. I had to develop some details about growing
or regenerating my nanoscale robotic devices in Tales of the Quantum Corps.
I’ve got a list that spans 3 pages.
And I’ve used it many times in these stories. Verisimilitude is the operative
word…resemblance to the truth.
6. A
few words about naming characters. Every author has his or her own technique for
giving names to characters. I like to
use maps and atlases. Many cities and towns in countries all over the world are
named for people. Scan maps and pick
one. Tweak it if you have to. You’ll come up with some memorable
names.
7. There
are a plethora of books in the world of SF on world-building. Alien worlds
in your SF stories should be scientifically accurate and internally
consistent. It’s okay to develop your
imaginary world in detail. It’s not
really okay to include every detail in the story. I am, however, planning on including an
Appendix to my novel The Farpool , which
has an oceanic world called Seome. It’ll
have notes on the biology of this world, their language, cities, history,
cultural concepts, etc. I’m working some
of this in as the story progresses, but I’m trying to stay on plot as far as
the story goes.
8. Remember:
setting should serve the needs of
the story and never get in the way of advancing the story. Details for the sake of details…a no-no.
9. Atmosphere
is more than details of setting. It’s
how characters react to the setting.
It’s what they do in the setting.
Setting is a tool. Good research
makes setting a useable tool, useful for many things.
10. Best sources
for research: Wikipedia, Google and your own experience and imagination. To put
the reader there, you have to be there…what do you see, hear and smell? Research details that engage all senses. Use senses other than visual.
These
are just some thoughts on how much research to do in developing your story idea
and how much to include in the story.
The
next post to The Word Shed will be in
Monday, May 23.
See
you then.
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