Friday, October 23, 2020
Post #234 October 26 2020
“Ideation: Where Do You Get Those Crazy Ideas? Part II”
In answer to the question above, I have a one-word answer: everywhere. Ideas are the lifeblood of any storyteller and memorable ideas are particularly valuable. Even a cursory look at the mechanics of storytelling should convince you that the basics haven’t changed since Og and Grog grunted at each other across a campfire in 1 million BC. Have a memorable hero, give him a problem or put him in danger, twist the screws so that the danger gets worse, then our hero either overcomes the problem with heroic efforts or fails magnificently. That hasn’t changed since humans became humans and started talking to each other.
What has changed are the ideas, the subject matter and some tweaks to technique. Oh, and the media have changed as well, what with printing, radio, movies, TV, Facebook, Twitter, the coming of the ebook, etc. But the basics of good storytelling really haven’t changed. Why? ‘Cause people haven’t changed that much. Culture and technology change. People…not so much.
The dictionary calls ‘ideation’ the process of forming and relating ideas. I gave the title question some thought recently and came up with these answers to where do I get my crazy ideas.
1. Ideas come from life. By this, I mean life as it is experienced or lived. Say, you develop a close relationship with the bag guy at the grocery store. You know he wants to get into the Army and you both have a great interest in military history. Pretty soon, some of his life becomes material for a story. Or he becomes a character in a story. It’s happened to me. All you need to gather ideas and material for a story from life is something that anyone has: curiosity and the ability to ask questions. More specifically, you need the ability to look at a situation or a person and see the story possibilities in it. Not every incident has story potential but many do and some can be expanded into a story. I know someone in my Sunday school class who was born in Prague at the start of WWII and whose first memory as a child was being snatched off the cobblestone streets of Prague right in front of a Nazi tank. Tell me there’s no story possibilities in that. Be alert, be curious, and ask questions.
2. Ideas come from other writers and their stories. How many stories have the Star Trek and Star Wars universes spawned? Probably beyond count. It’s okay to read another writer’s story, and see additional story possibilities in it. Most writers don’t mind that, though some may be a little protective of their fictional universes. Two years ago, I had a game designer in California contact me about collaborating on a gamified version of my series Quantum Troopers. Nothing actually came of this but it was interesting. Often, you read a story you like and it gives you inspiration to take an off-ramp from that story to a world the writer left unexplored. Other stories can often spark your imagination into flights of fancy, asking what if this happened? What if so and so did this instead of that? What if Roosevelt and Churchill had been kidnapped by aliens collaborating with Nazis…I actually considered that as a story once…fortunately, not for long. Which leads me to…
3. Ideas can come from systematic imagination…extrapolation. This is a further case of asking what if? A good example is my series The Farpool Stories. Way back in the early 1980s. I wrote a story called The Shores of Seome. It had an oceanic world with a marine civilization of intelligent fish-like beings. I was never able to place it so it was shelved for several decades. But I was always intrigued with the setting and the question: how would intelligent fish live and what would their culture and technology be like? Then I asked what if: what if far-flung descendants of humanity operating a military weapon on this ocean world created a whirlpool deep enough to be a sort of wormhole? What if the fish people could use it to travel back and forth to Earth? What if two teenagers saw this whirlpool off the coast of Florida and wound up being sucked into it and catapulted across six thousand light years to this ocean world? What would happen? How would they react? Thus: The Farpool. And it ultimately evolved into five novels set in the same universe. Three more novels in this universe are coming over the next few years.
That little two-word question what if? can be a powerful motivator for your imagination, if you pursue it far enough.
The next post to The Word Shed comes on November 16, 2020. The Word Shed is taking a 2-week mid-autumn break.
See you then.
Phil B.
Saturday, October 17, 2020
Post # 233 October 19 2020
“The New Farpool Stories Are Coming!”
Any time I write a book-length work, you can be sure months and sometimes years of planning went into it. While I pin down final details of my upcoming novel The Eureka Gambit (which I start writing on 2 November and which should be available for download in late spring 2021), I’m already into planning for what comes next.
In a few words…more Farpool stories.
To date, there are 6 Farpool novels, which I’ve listed below; all are available for download from Smashwords.com or other fine ebook retailers:
The Farpool
The Farpool: Marauders of Seome
The Farpool: Exodus
The Farpool: Convergence
The Farpool: Union
As a series, I have previously described The Farpool Stories this way:
Chase Meyer and Angie Gilliam seem like normal teenagers…until a waterspout catapults them across the Galaxy to an ocean world called Seome. It’s a world with an intelligent marine civilization, but riven by conflict, host to a Uman base fighting a menace from deep space. Now Chase and Angie find themselves in the midst of an existential crisis. Chase wants to stay behind to work with his new–found Seomish friends, to help the Umans fight off their enemy before the Coethi attack again. But the challenge is this: the Umans are losing against the Coethi and the star-sun Sigma Albeth B is doomed to supernova, obliterating Seome and its ancient civilization. The only hope for the Seomish is mass emigration, through the Farpool, to the oceans of Earth.
The decision Chase and Angie make may send them safely back through time and space to their home world. But that same decision may well doom their Seomish friends to complete annihilation at the hands of the Coethi.
It will be the hardest decision Chase and Angie have ever made.
I have in mind to continue this series with three new novels. Here’s what’s coming:
The Farpool: Plague
(much of Humanity lost to plague; Amphibs infect Man but survive and inherit most of human civilization, including leadership roles in many fields)(story told by Seomish/human Amphib historian Likto klu kel:Om’t) 2195 AD
The Farpool: Diaspora
(Amphibs and a few humans expand and settle the solar system; major base at Europa) 2200-2285 AD
The Farpool: Destiny
(Amphibs expand to and explore nearer star systems; encounter and battle Coethi; eventually, enter into a treaty with Coethi to stop conflict; galactic spheres of influence created; first extra-galactic expeditions planned with Coethi alliance and assistance) 2290-2345 AD
To keep details straight with each new project, I always create a file called “Next Steps.” For my upcoming novel The Eureka Gambit, here’s that file:
1. Complete all Research Needs
2. Review (Read) all relevant background materials
3. Write character bios
4. Operation Titan tactical plan
5. Make a schematic of Soviet embassy layout
6. Expand outline to Chapter and Scene Details
7. Projected start date: 2 November 2020
8. Finish first draft:
9. Projected upload date:
10. Review and edit final
11. Spellcheck
12. Book descriptions
13. Tag lines
14. Word 97 version
15. Verify cover format USE JPEG!
It’s sort of a checklist to make sure all bases are covered. To accomplish this with my proposed new Farpool stories, I’ve started this checklist below. I show this to give you an idea of what’s involved when I initiate and plan a book-length project.
1. Re-read all 6 original Farpool stories, to get my head back into this imaginary universe.
2. Create Chapter and Scene details (a scene and chapter outline) for each new story
3. Do my character bios for new characters. These come from what I call my List of Major Players. Will there be any holdover characters from earlier stories…I’ll have to decide that?
4. Identify and develop details of any new settings. For The Farpool: Diaspora and The Farpool: Destiny, I am proposing to send my Amphib hybrid human/Seomish people into space, a sort of alternate history of solar system exploration. I will probably need new settings and details for that.
5. One of the main reasons for item (1) above is continuity, something that writers of TV series know a lot about. What aspects of the original stories should I retain? What will be new? How should I evolve the stories from the old to the new and be logical and consistent?
6. Develop a timeline for the stories. You see some of that in the table above and I’ll have to dovetail that with the earlier stories, so that the new guys grow organically from the old.
7. Develop my own writing timeline.
You see that, for me, planning and executing a novel is a somewhat lengthy and detailed process. I don’t believe I’ll be ready to begin any first drafts until next summer of 2021 at the earliest. With that kind of timeline, you should be able to look for the first of the new stories, The Farpool: Plague, toward the end of 2021.
The next post to The Word Shed comes on October 26.
See you then.
Phil B.
Saturday, October 10, 2020
Post #232 October 12 2020
“Download Numbers, Current Projects and the Future”
Every so often, I like to take a moment to get a breath from my whirlwind writing career. Step back and consider where I am. First, some numbers….
As of this writing, some 47,073 downloads have been made of my online work. This has all occurred over the last six years. It’s sobering for me to realize that my work has been downloaded by somebody this many times. Somebody out there must be reading my stuff.
Here’s the cumulative breakdown by category, as of 9-28-29:
Tales of the Quantum Corps (seven Johnny Winger novels): 10,035
Quantum Troopers (series formerly known as Nanotroopers; 22 episodes): 21,005
The Farpool Stories (6 novels): 6531
Time Jumpers (series of 10 novellas): 2737
Quantum Troopers Return (series of 10 novellas; eight uploaded to date): 361
Three alternate-history novels: 2857
Two horror novels: 1899
Two story collections: 1477
That’s where my career stands concerning numbers of readers and downloads.
As to current projects, I mentioned above that Quantum Troopers Return still has two novella-length episodes to be uploaded. The next one comes on October 9, followed by Episode 10 on November 13.
I have just finished a science fiction short story entitled ‘Proxima’, which I hope to start submitting to print markets this week. I currently have one other short story circulating around, entitled ‘Halo Jumpers.’ Here’s hoping it finds a home.
By November 2 (if not earlier), I will be starting first draft work on my next novel The Eureka Gambit. This is my fourth alternate-history story (all of them unrelated), a kind of what-if? story set in 1943. Here’s a brief description:
Major premise: Hitler approves a plot to abduct Roosevelt, Stalin and Churchill as they arrive and assemble for the Teheran Conference in Nov 1943, to prevent an invasion of western Europe. The plot involves ransoming off the lives of the Big Three for a cessation of hostilities in Europe and recognition by the Allies of current borders and military gains by the Third Reich. Recognizing a new order in Europe.
The operation succeeds and Roosevelt and Churchill are abducted. Stalin escapes the attempt with injuries. Roosevelt and Churchill are spirited away by low-flying aircraft to a remote site in Turkey, then taken by train through the Balkans to a mountain hideaway in the Austrian Alps.
Now Hitler has a bargaining chip for dealing with the U.S. and U.K. He also knows about the proposed Operation Overlord and one of his conditions is that Overlord be scrapped.
A rescue effort must be mounted. Vice President Henry A. Wallace must coordinate with King George VI of England to coordinate rescue operations.
Look for this one to be published online sometime in late spring or early summer 2021.
Further in the future, I plan to re-start my series The Farpool Stories, with three more titles as indicated below:
The Farpool: Plague
The Farpool: Diaspora
The Farpool: Destiny
I’ll have to do a lot of re-reading of my original stories to maintain continuity and carry the main themes forward in a logical and believable way. I do have the basic story ideas down already.
Even further down the road, I may attempt to take my two stories ‘Cloudchasers’ (published in a collection called Elliptical Galaxies) and Quantum Troopers Return: Episode 5: HAVOC and make a novel out of them. Both deal with the planet Venus, which often doesn’t find its way into much science fiction, almost as if it were a forgotten world. With the recent real-life discovery of the chemical phosphine (PH3) in the Venusian atmosphere, there is some speculation that such a discovery may in fact be a molecular indicator of some kind of odd life forms in that planet’s atmosphere. We’ll see.
So, that’s where I stand as of this date.
The next post to The Word Shed comes on October 19.
See you then.
Phil B.
Friday, October 2, 2020
Post #231 October 5 2020
“Why I Write”
This post is the 231st upload to The Word Shed so I thought I would take a step back and be a little more reflective than usual. The question of the title is one I don’t normally spend a lot of time thinking about but it does go to the very heart of why I engage in this crazy business at all.
So why do I write? I can think of at least 5 reasons…
1. To scratch an itch. I’m not sure how common this is but many writers (as well as artists and musicians) exercise their art because they can’t not do it. It’s like breathing, or eating. I’m this way. If I don’t write words on paper or a screen fairly often, I feel wrong. Not ill, just that something’s missing. Reading is like that for me as well. At breakfast, I’ll read the nutrition contents of the cereal box, again and again. There’s just something about processing thoughts in my mind and having them shoot out of my fingers to a keypad that is satisfying. Maybe it’s some kind of innate storytelling sense. Human beings are story beings. We have been from the beginning (that could a blog post for another time). I think we’re hardwired for stories. And some of us are hardwired to tell stories.
2. To entertain myself (and others). At some level, every writer wants to entertain. I write stories at least as much to entertain myself as to entertain others. Think of kids and how they play. They concoct scenarios and make believe things and places. They immerse themselves in their make-believe worlds. That’s exactly what I do. Somehow, as adults this faculty of making believe is beaten out of us as we grow older. But the hardwiring is still there and for some of us, it’s alive and active. When I have an idea for a story, I am literally consumed by a desire to see how it turns out. I write the story to find out what happens. If other people are also entertained, so much the better. I think many writers would admit to having a child’s curiosity about the world and what happens “if I do this.” So do scientists and engineers, anyone who tinkers, in fact. This basic curiosity about what happens next drives a lot of what we humans achieve. I just happen to put my thoughts and findings down in story form.
3. For recognition. I have to be honest about this one. We all want to be appreciated and recognized for our talents. For some, like actors, the drive for applause and recognition may well be the main drive. For musicians, it’s the sound of a pleasant sequence of notes. For writers, the well-turned phrase or a sentence that makes you think and wonder: “Hmmm, maybe it could happen that way.” Recognition is just a form of validation. It’s a way of saying you’re doing something good and we appreciate what you’re doing. It’s a pat on the head.
4. To leave something behind. My wife and I have no children, just a frighteningly smart Pekingese dog. It’s a basic human impulse to leave something behind, whether it be a brood of good kids or just some good works. In nature, we call this evolutionary impulse procreation. Since I don’t have any kids to continue my name and family line, I want to leave the world aware that I was here by writing and selling stories. Let’s face it, when death comes, it’s a bit of a downer. We wonder if we ever made a difference. I want to be remembered as a teller of good stories.
5. To make a statement. Every writer has a point of view and a peculiar and personal way of seeing the world. Some writers have a proverbial axe to grind, or an agenda. Writers have a natural stage on which to make statements about love and life, politics and sports, religion and culture or whatever tickles their fancy. Especially in fiction, just by the art of writing (choosing how to describe a character and his or her motivation), you’re making a statement. And you may find a lot of people agreeing with you and saying something like, “You know, by God, he’s right!” You can’t not write without expressing an opinion. Journalistic objectivity is as likely as finding a unicorn in your shower. Your very act of choosing one word over another is a form of opinion…an opinion that this is a better way to say something. Some of us are just a little more explicit about this than others.
So there you have my explanation of why I write. There are surely more reasons than this but these are the ones I could come up with.
If you write anything, even blog posts or Facebook entries, let me know what motivates you to put words down. Anger, disgust, some primal urge to beat the drums, whatever it is, I’d like to hear it.
The next post to The Word Shed comes on October 12, 2020.
See you October 12th.
Phil B.
Saturday, September 26, 2020
Post #230 September 28 2020
“Researching a Story: How Much is Enough? Part II”
Why do writers need to do research? After, it was Ernest Hemingway who said “Write what you know.” If you do that, you shouldn’t have to do research. Right?
Wrong. Writers do research for a number of reasons, which I’ll detail below. Maybe the bigger question, which dovetails with the question of the title, is how much research to actually do?
Writers should do their research homework for at least the following reasons:
1. Any story, fiction or nonfiction, is improved with at least some background detail. However, there’s a caveat. A little goes a long way. At this time, I’m doing background research for an alternate history novel called The Eureka Gambit. One of the key characters is a Nazi special forces commander. Call him Otto. In my research, I learned (from his own biography; he was a real person) what kind of cigarettes he preferred. I could put that little detail in the story. But should I? Does it advance the story? Does is illuminate character? I haven’t decided yet. But those are the questions you should ask before info-dumping all your research on the poor reader. Again, a little goes a long way.
2. Another reason to do your research is that it helps put you, the author, into the story mentally. For my series The Farpool Stories, I had to do a lot of research and background for an alien species that was marine in nature, basically intelligent fish. I read everything I could about fish biology, whales, dolphins, etc and even decided to put much of that info in an appendix at the end of the story, as in Dune. Steeping myself in all this marine and ocean stuff put me in the best frame of mind to carry a story about these people, who were so very different from human beings.
3. Doing your research helps you understand and portray your characters better. This is especially true in that characters always have some interaction with the physical settings of the story. When you know these details, and know that little Willie grew up with a deathly fear of caves and dark places, it becomes easier to explain why older Willie always left all the lights on in his house all night long. Details matter. Details add realism to a story. Details enhance verisimilitude…the resemblance to the truth that every storyteller relies on to capture his audience.
4. Properly using all that research in your story helps pace your plot. You can intersperse action scenes with narrative descriptions of setting, like James Michener, whose novels often read like encyclopedias or textbooks, at least in their beginnings. Using details from your research can help build tension, perhaps by delaying critical details to bring the reader along, or dropping a few details in at just the right moment, to reveal something essential to the story. I’ve been reading stories from Nigel Hamilton’s FDR at War series, about President Roosevelt as commander-in-chief during WWII. At one point in the middle volume of this trilogy, Hamilton tells the reader that FDR’s presidential train (known as the Ferdinand Magellan) was heavily armored and he provides the exact number of millimeters of armor used. Did I need to know that to enjoy the story? Probably not. But I found it fascinating and made me want to know even more details. Details like that capture my attention, if not overdone, and I suspect it does so for many readers.
5. Accuracy. This is especially important in nonfiction or biographies, histories, etc. But even in fiction, accurate details from diligent research are important. Let’s face it, readers love to find and point out discrepancies and factual errors. Egregious factual errors make a story less believable. They destroy verisimilitude. They loosen the implied ‘contract’ between the storyteller and his audience. What if Og is telling his cave-dweller friends about how he bagged the big woolly mammoth all by himself but his comrade Grog knows it didn’t happen that way and is around to provide counter-points to Og’s self-serving history of yesterday’s hunt? Do you think the cave-dweller audience from 1 million B.C. is likely to believe anything Og says from then on?
Do your research thoroughly and carefully. Then ladle in the details as and when they help the story or capture your audience. Stir vigorously. Let simmer for awhile. Your audience will appreciate details that your research has uncovered more if you whet their appetites with a little dollop at a time, and allow them to use their own imaginations.
The next post to The Word Shed comes on October 5.
See you then.
Phil B.
Saturday, September 19, 2020
Post #229 September 21 2020
“Researching a Novel…or Just the Facts, Ma’am”
Nobody writes a novel without doing some kind of research. It can be detailed and extensive or barebones, but if you want to be taken seriously, you’d better get your facts straight.
Several years ago, I spent some months researching, planning and outlining for my sf novel The Farpool: Marauders of Seome. I had electronic and real folders for character bios and backgrounds, book covers, Earth circa 22nd century, Uman-Coethi conflict and U-boat details, plus a variety of additional files and notes.
The great question for any storyteller or novelist is how much research is enough? How much detail is enough? There is a term—verisimilitude—that writers sometimes use. It means ‘resemblance to the truth.’ No storyteller tells a story with all possible details. He’d be writing or reciting an encyclopedia instead of a story. The storyteller chooses details selectively to enhance the story and give it a flavor of being real. You should include just enough detail to transport your reader into your imaginary world and ground him there, believing that all this could in fact have happened.
Which means that you do enough research to provide enough detail to achieve verisimilitude. In practical terms, that means you have to do a bit more research than you ultimately might use. As an author, writing about how a character feels or might react to a situation, I want to be able to pick and choose details to explain, illustrate or dramatize the situation in such a way as to put the reader right there in the character’s shoes. Little details can matter, especially if a reader has some experience with the subject matter. When I wrote The Farpool, I used the term valsalva maneuver to describe something that scuba divers do to clear their ears and sinuses when experiencing pressure changes. The concept was relevant to the story and I had to use it accurately to maintain verisimilitude. I had to research it to know what I was talking about. And I’m sure some of my readers are well familiar with this technique and would have bitten their lips in anguish or firebombed my house if I had used the term incorrectly. I should add that I’ve never scuba dived a day in my life.
Ernest Hemingway once said all writers should have a built-in bullshit detector. Why? Because all readers have a built-in bullshit detector. What about science fiction stories, where the writer is taking us to worlds and times and alien cultures that have never existed anywhere outside the writer’s imagination? Here again, the details have to read true, sound true and feel true. And they have to be internally consistent. Often, the littlest detail—what someone ate for dinner last night, how they dressed for descending into that cave, what it felt like when they landed on the icy surface of Europa—if done right, can connect with the reader in just the right way and they’ll find themselves saying: “Yeah…I can believe it would happen like that!”
Author Tom Young, writer of many well-regarded military thrillers, writes in Writer’s Digest some tips to follow when researching a story:
1. Write what you know (personal experience has a value all its own)
2. You can do research on the cheap (that’s why we have Wikipedia and Google and libraries)
3. You can find anything on YouTube
4. You can find things anywhere. Keep pen and notepad nearby during all walking hours.
5. Use all your senses
6. You can leave things out.
I particularly like Young’s advice about number 6 above. To quote:
“If you do thorough research, you’ll find more material than you need, and no reader likes a data dump. In my own writing, I could bore you to death with the details of aircraft and weapons. But a very good creative writing professor once advised me to let the reader “overhear” the tech talk. Say, if my character punches off a HARM missile that might sound authentic and pretty scary. But scary would turn to dull if I stopped the action to tell you that HARM stands for High-Speed Anti-Radiation Missile, which homes in on anti-aircraft missile radars. Who cares? The damn thing goes boom.”
In other words, a little bit of detail can go a long way if it’s chosen properly and used correctly. But it’s still necessary. You still have to do the research to dig out that little nugget and save it for the right moment in the story.
Researching is ultimately about being prepared, ready to write the story with the flair and power that will grab the reader and pull them into your imaginary world and strand them there for the duration. The best stories, the most memorable stories, have memorable characters and memorable settings and details.
Anyone remember the monolith in 2001: A Space Odyssey?
The next post to The Word Shed will come on September 28, 2020.
See you then.
Phil B.
Friday, September 11, 2020
Post #228 September 14, 2020
“He Said What? Effective Dialogue for a Good Story”
Every writer of fiction, every story-teller, must deal with fictional dialogue. Writing dialogue is a true art. That’s because dialogue has to serve many masters in any story.
Here’s snatch of dialogue that opens my sf novel The Farpool, from the very first page…
Angie Gilliam squirmed a bit more but it was no use. Something sharp was pinching her butt. The weight of Chase Meyer on top of her made it hurt like crazy.
“Ouch…that hurts like hell…what the hell are you doing?”
“Sorry…just trying to…it’s the Cove. Water’s choppy today—“
Angie twisted and contorted herself to ease the pressure. That was better.
“Maybe this wasn’t such a great idea, huh?”
They had packed a meal and grabbed a boat from Turtle Key Surf and Board—that was Mack Meyer’s shop, Chase’s Dad. They had puttered along the coast off Shelley Beach until they came to Half Moon Cove—they always did it in Half Moon Cove—and found a secluded spot a few dozen meters off shore…right under some cypress trees. Always smelled great there.
Then Chase and Angie wolfed down their sandwiches, dialed up the right music on Chase’s wristpad so they could slam some jam properly and settled down to business.
That’s when the wind fetched up and the Cove got way choppier than it usually did. Most of the time, you could lay a place setting on top of the water and have dinner like home, it was so placid. But not today.
“Ouch…look…let’s give it a rest, okay…something’s not quite right…”
Chase groaned and pulled out of her, cinching up his shorts as he did so. He lay back against the side of the boat, and turned the volume down on his pad…whoever it was screeching on that go-tone needed a few more lessons. He checked the growing waves beyond the Cove and that’s when he spied the waterspout.
“Jeez…look at that!”
Angie pulled up her own shorts, ran fingers through her dark brown page-boy hair and sucked in a breath.
“Wow---that’s so wicked--“
There was a strange, wave-like agitation on the horizon just beyond the Cove, maybe a few kilometers out to sea, past Shell Key, easily. For a few moments, a slender multi-hued waterspout danced just above the waves, like a gray-green rope writhing and hissing on the horizon. It only lasted a few moments, then it collapsed. There was a calm period, then the ocean began seething again and became more agitated than before. Waves piled into the Cove, nearly upending the little boat. Before long, another spout had formed, all in an odd sort of rhythm.
In the dialogue above, notice that I’ve thrown in some colloquial sounding words, some slang, chopped it up a bit, yet you can tell what’s going on and how the characters feel about what’s going on.
Okay, so what’s going on here? Dialogue serves many purposes…
1. Dialogue has to sound real, without being real.
Think about the speech you hear around you all the time. It’s filled with ums, uhs, fits and starts and circuitous, poorly constructed, often grammatically incorrect sentences. That’s the way real people talk…in any language. Dialogue has to sound like that, without actually being like that. That’s why it’s an art. A few selected ums and ahs goes a long way in fictional dialogue. It leads the reader’s inner ear to hear something that sounds real but it also performs other fictional duties as well.
2. Dialogue has to advance the story.
Look again at the passage above. What do you know about the story: two lovers are getting it on in a canoe in some kind of cove. Their little tryst isn’t turning out so well, so they stop. They see a water spout. The ocean starts heaving. Strange things are happening. All this on one page. All dialogue has to do something to move the story along and it has to do this through the words of the characters. They see and experience things. They report and comment on what they see or hear or experience. They respond verbally to what’s happening: “…ouch, that hurts, stop doing that….” The reader lives vicariously through the characters so dialogue is really important….it has to sound real. You want the reader to empathize with your characters. Dialogue helps make the connection.
3. Dialogue has to reveal character and convey feelings and emotions.
There are ways other than dialogue to do this, narrative ways. The writer could just say: “Jane felt sad and wished the pain would stop.” But in general, it’s always better to show rather than tell. Show Jane reacting in a way that conveys sadness. “Tears flowed down Jane’s cheeks and she sighed, ‘I wish I was dead…I can’t take this anymore.’” This reads a lot more powerfully and dramatic. The dialogue, when done well, puts the reader in the character’s shoes and practically compels sympathy, empathy, all those things a writer or story-teller wants. Now we want to know more about why Jane wishes she were dead, what’s driven her to this point. Hopefully, the writer and the story will reveal that. Done well, dialogue can really establish a strong emotional bond between fictional characters and the reader.
Fictional dialogue carries a lot of weight. It’s not easy to do well. You don’t normally talk in stilted, formal phrases (unless the story requires it) so your characters shouldn’t either. Write dialogue like you talk and like you hear other people talking. Then clean it up a little and bend it to the story’s needs. As for me, whenever I hear a particularly colorful word or phrase, I write it down. Usually it’ll turn up somewhere later in a story.
The next post to The Word Shed comes on September 21.
See you then.
Phil B.
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