Saturday, May 23, 2020


Post #215 May 25 2020

“Building Imaginary Worlds”

Every writer of fiction builds imaginary worlds in his story.  For science fiction and fantasy writers, this is especially important, since the worlds they create are often unlike any experienced by humans before…that’s the whole point.  In this blog, I want to detail some important aspects of this creative job and use one of my own story series to illustrate.

Here are three aspects of imaginary world-building that writers should consider as they are developing their masterpiece:

  1. Physical setting.  Sometimes, especially in sf, the actual physical setting is the story.  Think of Lord of the Rings.  Think of Arthur C. Clarke’s Rendezvous with Rama or Larry Niven’s Ringworld stories.  The writer must ask himself where the story takes place.  Is the setting Earth as we know it?  Is it off-Earth, like another planet or another dimension?  Is it Hogwarts?  The writer must then consider how to portray simple physical details of this place…what is the temperature like, air pressure, etc.  Does the story take place on land, on or under the water?  How about gravity? 

Several years ago, I wrote the first novel in my series The Farpool Stories.  This story (The Farpool) largely took place on an oceanic world called Seome.  I said this about that world:

Seome is a planet somewhat smaller than Earth, 98% covered in water.  There are approximately 30 islands that comprise the total land mass of the planet.  Most of them are only a few kilometers wide but about ten exceed 50 square kilometers in size.  Most of the islands are clustered near the equator, or branch out in chains or arcs from the cluster, often following the submerged ocean ridges that trisect the waters.

    Seome is one of four planets, two large gas giants and two smaller terrestrial rock-core worlds, orbiting the star-sun Sigma Albeth B.  The other planets are uninhabited.

            Neither small planet has any natural satellite but both gas giants have literally scores of satellites in orbit about them.

            Seome is about 11,500 kilometers in diameter and its gravity is slightly less than Earth’s.  Of particular note is the planet’s perpetual cloud cover, permanent except for one location: the summit peak of the island of Ordeld in the northeastern sea, at certain times of the year.

            Seome has two seasons: high storm and low storm, roughly corresponding to periods of greater and lesser storm activity.  The planet rotates nearly twice as fast as Earth, so the “day” is only half as long.  However, the low light level doesn’t really reflect the speed of rotation.  It is uniformly low.

            The planet has a magnetic field and an iron core.  Earthquakes are common, often creating tsunamis that dwarf anything seen on Earth.

            The period of solar revolution is about 18 Earth months, 50%  longer.  In other words, one Earth year is 2/3 per Seome year.  A Seome year is called a mah and it corresponds to one complete north-south-north migration cycle of the planktonic mah’jeet organisms.

 

  1. Time Period.  Will your imaginary world exist today, or what I call the timeless present?  Is it set in the past?  Or the future?  Is time travel involved?  The Farpool actually involves all of these characteristics.  If the story is set in the past, you have to decide how closely you will follow actual history.  How accurately will you detail this past?  What will you change?  Many years ago, I wrote a story called Final Victory.  It’s an alternate history novel, set in WWII. 

Here’s what I wrote in the book description:

In August 1945, the U.S. used two atomic bombs against Japan. But a third bomb was also built. What if a special ops team from Japan and the Soviet Union had managed to steal the third bomb? Japanese leaders wanted to end the war, but not on America’s terms. To get better terms, a plan is developed to seize the third bomb and threaten San Francisco with it. The story of the Imperial Japanese plan for Final Victory ranges from Tokyo to Tinian Island, Moscow to Alaska, from Los Alamos to a stolen B-29 winging its way toward the City by the Bay. Only Army counter-intelligence agent Colonel Wade Brogan can stop the plan.

Other than changing history enough to accommodate my premise, as stated above, I tried to be scrupulously accurate and faithful to the historical record.  In some ways, this is more challenging than creating a world from scratch.  I have great respect for sf authors like Harry Turtledove who do this so well.

  1. The People.  Will your characters be humans or human-like?  If not, how different will they be?  In The Farpool, most of my characters are intelligent marine people, i.e. talking fish.  I had to develop a whole new biology, history, culture and politics for this society and how it would react when real humans were encountered.   I even developed the rudiments of a language suitable for ocean-dwelling characters who mainly used sound, smell and taste to find their way around…a truly alien people compared to humans.

I wrote this about the physiology of the Seomish people:

Although the Seomish resemble dolphins and porpoises externally, they are not mammals.  They are fish, true marine creatures.  They average about 3 meters in length and possess two forearms that have evolved from pectoral fins into prehensile limbs approximately ½ to ¾ meter in length, with five fingers and one opposing thumb at the end of each arm.

     The Seomish breathe through gills, extracting oxygen from the water that is strained through gill slits on either side of the head, which is really only an extension of the main body trunk.  The body is streamlined for speed (up to 20 km/hr for healthy males at maturity) which is generated by lateral undulations of the caudal, or tail fin.  The peduncle is the muscle that moves this fin.

     The Seomish have two dorsal fins, one over the midsection and one just forward of the peduncle.  Along with a pair of anal fins (beneath the second dorsal), a small pair of vestigial pectoral fins attached to the forearms (above the wrist) provides anti-roll stability.  The arms and the tail give maneuvering and braking power and the arms are tucked against the sides of speed.

     The Seomish have evolved an internal gas bladder, dorsally located, to help them maintain buoyancy.  The presence of this organ limits the depth and vertical range of their natural movement but technological developments can overcome these obstacles.

     The Seomish have relatively poor eyesight, good vision not being essential in the often dark, murky waters of Seome.  They have no tear ducts or eyelids.

     The Seomish senses of smell and hearing are keen, however.  A great deal of the standard Seomish language is concerned with scent information and is unconveyable by sight or sound.  There is an olfactory vocabulary of chemical odors that are often captured and stored in scentbulbs, called ot’lum, in the spoken vernacular.

The Seomish can smell the difference not only in body odors but in various kinds of water, according to its salt, dirt, or nutrient content.  They have words for all these.  Because olfactory impressions tend to disperse slowly, the Seomish do not separate the past from the present as readily as humans.  Instead, they view the past as living in the present, as a shadow or ghost or alternate spirit of the present.

The Seomish sense of hearing is acute and far-ranging.  Just below the mouth, at the rear of the throat and forward of the gill cavity, is a small bag-like organ, called a soundsac, or shkelt.  It is an echo-location system that emits low-frequency waves that can carry for upwards of thirty to fifty kilometers, depending on the location of the deep-level sound channel (the ootkeeor, or “discovering water”).  Much of the Seomish language consists of grunts, whistles and clicks, all sounds that travel well in water.

The Seomish also possess a pressure-sensitive lateral line organ.  The organ functions as a true sixth sense and is sensitive to low-frequency vibrations.  It is used for short-range guidance, collision avoidance and for determining the present state of the ambient water as well as local currents.

Seomish are heterosexual and reproduce by copulation, the female bearing live young after a gestation period of about one and a half mah.

Seomish males usually live to an average age of 150 mah (see Seomish time-keeping) and females somewhat longer, 160 mah.

The Seomish have silvery-gray skin, smooth, non-scaly at maturity.  They are born pinkish-white and aging gradually darkens the skin.

Average weight for a mature Seomish male is 230 kilograms.  Females weigh somewhat less.

 

Perhaps more detail than needed but it helped me to stay consistent and believable throughout The Farpool Stories.  In fact, I developed enough detail on the world of Seome and its denizens that I collected it into an appendix and included it at the end of most of the novels in this series.   Frank Herbert, author of Dune, did one of the most detailed appendices I’ve ever seen in an sf novel. 

 

When building your imaginary world, pay attention to these aspects.  Develop as much detail as you need to be believable and consistent in the story.  You’ll find this preliminary work can be hugely rewarding in itself.   Even better, doing the hard work of building an imaginary world can often suggest even more story possibilities than you originally thought up.  As a matter of fact, I’m planning on returning to The Farpool Stories and the world of Seome in the near future, for at least three more novels. 

 

In observance of Memorial Day, The Word Shed will take a one-week hiatus.  The next post to The Word Shed comes on June 8, 2020.  Have a great holiday.

 

See you then.

 

Phil B.

 

 

 

Saturday, May 16, 2020


Post #214 May 18 2020

“Update on Downloads and More Thoughts About Series Writing”

I recently uploaded a new title in my Quantum Troopers Return series to Smashwords.com.  It’s entitled Episode 4: Deep Encounter and has been doing pretty well.  Below, I’ve tabulated the total, cumulative downloads for all my ebook titles, roughly by series and category.

Tales of the Quantum Corps:  9842

The Farpool Stories: 6387

Quantum Troopers:  20,648

Time Jumpers: 2482

All Others*:  6068

*This catch-all category includes 3 horror stories, 3 alternate-history novels, two collections of short science fiction and early downloads from 2020 for Quantum Troopers Return.

Total cumulative downloads as of 8 May 2020 are at 45,427.

Those are the hard numbers.  As you can see, much of my sf is in series form.  Although I’ve posted on the challenges of series writing before, I’d like to add a few more thoughts on this topic. 

Many science fiction writers do series stories.  There are some definite advantages.  One is that you can ‘amortize’ your research and development of fictional worlds (very important in sf) across many titles.  It takes time and hard work to develop an alien world set in a galaxy far, far away and be consistent and somewhat scientifically accurate.  Series writing in sf enables you to have a ready-made setting to drop your story into…all you need is a plot line.  Usually, series also have continuing characters.  You don’t have to re-describe Flash Whizbang each time, since presumably the readers already know a lot about him.  Think Tom Swift, Nancy Drew or even better, Sherlock Holmes. 

But there are definitely challenges and pitfalls in writing a series too.  You’re constrained (to some degree) by what you’ve written before.  The longer a series goes, the more detailed your notes had better be, since nobody can keep all those myriad details in their head…except your readers, who will surely let you know that in story #1, Flash was blond with two heads and in Story #5, you describe Flash as brown haired with tentacles.  Take notes.  Consistency is vital in series writing.

That said, you’d like to have a character who can meet challenges and grow and change in resolving them, as real people do.  Which means, you can either plot this growth out ahead of time or just write the stories and be surprised by what Flash develops into as he evolves in your mind and on paper.  Actually, I do a little of both and I suspect many authors of series do as well.  Ideally, your main characters have enough imaginary room to evolve as the series goes on.  We see this in TV as well, which lends itself well to series stories and characters.  When developing and writing series fiction, know your main characters well.

Another issue in writing series fiction is coming up with ideas for plots.  This really should be pretty well thought out ahead of time.  There should be an overall story arc for the series, into which your individual stories will fit, perhaps chronologically or in some way thematically.  The story arc should be something that can be stated in a single sentence. Here’s what I said at the beginning of each episode of my new Quantum Troopers Return series:

  1. Quantum Troopers Return is a series of 25,000-30,000-word episodes detailing the adventures of Johnny Winger and his experiences as a quantum trooper with the United Nations Quantum Corps.  This series continues the original serial stories of Quantum Troopers, Episodes 1-22 (formerly Nanotroopers).
  2. Each episode will be about 40-60 pages, approximately 30,000 words in length.
  3. A new episode will be available and uploaded every 4 weeks.
  4. There will be 10 episodes.  The story will be completely serialized in about 12 months.
  5. Each episode is a stand-alone story but will advance the greater theme and plot of the story arc. 
  6. The main plotline: U.N. Quantum Corps must defeat the criminal cartel Red Harmony’s efforts to use their nanorobotic ANAD systems for the cartel’s own nefarious and illegal purposes.
     
    Does this work?  Apparently, 20,671 readers think so (Quantum Troopers and Quantum Troopers Return).
     
    Sometimes series just develop without authorial intention.  That’s what happened to my series The Farpool Stories.  Originally, there was only The Farpool.  But the reader response was sufficient for me to consider writing another story with the same characters and same setting, with some expansions and adjustments.  After the second book, I decided to make the Farpool stories a formal series and plot out a story trajectory that would make sense.  Now five books have been uploaded and I’m planning three more.  And, through the wonders of wormholes and time travel, the series will come back to the place it originally started, albeit in a different time stream.  You gotta love science fiction.
     
    The next post to The Word Shed comes on May 25, 2020.
     
    See you then.
     
    Phil B.
     
     
     
     

 

 

Saturday, May 9, 2020


Post #213 May 11, 2020

“Researching a Story”

Every writer of stories, however long or short, does research.  Why research?  To make for more believable background.  To be consistent across the length of the story (especially important in a novel).  To provide detail for characters so you don’t give the main character blond hair on page 1 and a dark pony-tail on page 100. 

Here are some of my insights about researching a story and how much of your hard-won research should be included.


  1. Less is more.  If in doubt, leave it out.  Many writers spend so much time researching and developing background that they feel compelled to put it all end, to justify the effort.  If it doesn’t advance the story, don’t do it.
  2. Don’t expect to include everything.  A little goes a long way.  Suggest and imply a lot.  Pick memorable details, unique details.  If it’s something the reader should know, be accurate.
  3. Thoroughness. As an example, one of my novels in the series Tales of the Quantum Corps story, ‘Johnny Winger and the Europa Quandary’, has files covering maps of Boise, Idaho, Hoover Dam, Inuit culture, Interpol, Mombasa details and background on Wyatt Earp.  Talk about eclectic.  Is all of included in the story?  Not all…just what is needed.
  4. My character sketches have physical descriptions, brief (chronological) biographies, and personality and character analysis.  I don’t hesitate to deviate.  Some writers prefer to wing it but I like to know my characters in great detail, indeed, I try to put myself into their shoes and become them.  This makes for a schizophrenic home life, but I have an understanding wife.
  5. If you can’t find a detail, make it up.  Imagine something similar.  I had to develop some details about growing or regenerating my nanoscale robotic devices in Tales of the Quantum Corps.  I’ve got a list that spans 3 pages.  And I’ve used it many times in these stories.   Verisimilitude is the operative word…resemblance to the truth.
  6. A few words about naming characters.  Every author has his or her own technique for giving names to characters.  I like to use maps and atlases. Many cities and towns in countries all over the world are named for people.  Scan maps and pick one.  Tweak it if you have to.  You’ll come up with some memorable names. 
  7. There are a plethora of books in the world of SF on world-building.  Alien worlds in your SF stories should be scientifically accurate and internally consistent.  It’s okay to develop your imaginary world in detail.  It’s not really okay to include every detail in the story.  I did include an Appendix to my novel The Farpool, which has an oceanic world called Seome.  It has notes on the biology of this world, their language, cities, history, cultural concepts, etc.  I worked some of this in as the story progressed, but I tried to stay on plot as far as the story goes. 
  8. Remember: setting should serve the needs of the story and never get in the way of advancing the story.  Details for the sake of details…a no-no. 
  9. Atmosphere is more than details of setting.  It’s how characters react to the setting.  It’s what they do in the setting.  Setting is a tool.  Good research makes setting a useable tool, useful for many things. 
  10. Best sources for research: Wikipedia, Google and your own experience and imagination. To put the reader there, you have to be there…what do you see, hear and smell?  Research details that engage all senses.  Use senses other than visual. 
     
    These are just some thoughts on how much research to do in developing your story idea and how much to include in the story.
     
    The next post to The Word Shed will be in Monday, May 18.
     
    See you then.
     
    Phil B.

Saturday, May 2, 2020


Post #212 May 4 2020

“Update on Monument, Other Projects and the Process”

I’m using this post to provide an update on my work-in-progress science fiction novel Monument.  I have as of this writing (4-27-20) completed 184 pages, some 100,000 words.  I’m at Chapter 15 of a planned 17 chapters.  I hope to be able to finish the first draft in mid-May, at which point I’ll resume writing episodes of Quantum Troopers Return.

But, as to Monument, after the first draft, what next?

My normal practice is to do a complete re-read of the entire story, to clean things up, fix obvious mistakes and gaffes and grammatical problems.  I’ll be looking to see how the story would read to an uninterested reader.  Are there gaping holes in the plot?  Do the setting descriptions ring true?  Are the characters believable, in motivations, in their dialogue, in their actions?  Do the main characters grow or change in the story?  Is the main storyline strong enough to keep readers turning the page?

I’ve had to ask myself several times in telling this story just whose story it is?  The story, as written, is a bit episodic and may need some tightening up, focusing on the main character and what he’s dealing with.  The re-reads will tell and they will likely lead to some re-writes of key sections.  That’s normal editing.

Then, it’s finalizing. I have to write short and long story descriptions for Smashwords.com, my distributor.  I have to make the sure the cover works.  I have to spellcheck, one of the last steps.  Then I have to make a file format conversion into the format Smashwords needs.  After that, I’ll do a quick page-through one last time and then archive it for a few weeks, so see if anything else comes to mind.  After that comes the first upload.

I anticipate being very close to the end of the first draft, if not finished, by about May 19, which I have designated as my return to Quantum Troopers Return.  If all goes well, readers should have a first chance to download the story sometime toward the end of the summer.

I’m still doing background for my alternate-history novel The Eureka Gambit but the outline is done and I’m hoping to begin the first draft of this project in the fall, say by November 1.  That is just an aspiration, at this point.

Year to date, I’ve had 2611 downloads of all my titles, including about 15 of the Quantum Troopers Return series, the first three episodes of which are priced at $0.99.  All other titles are free, for the time being. 

It’s a busy life and thankfully one not greatly affected by the coronavirus pandemic.  This onset of this virus has made me more cognizant of what writers and storytellers have done in the past when plagues occurred.  Some great literature has come out of desperate times, and I’m not just talking about apocalyptic stories, of which there are plenty.  I did a post about this a month ago, so check that out. 

My feeling, supported by other authors and sales figures, is that in difficult times like these, people really want and need to be able to escape from their normal lives for a few hours.  I think this is behind the great popularity of fantasy stories today, and of course science fiction, even romance stories, speak to this same need.   Two of the most popular stories and story series of this generation are Harry Potter and Game of Thrones, both straight fantasy series. 

People want to escape.

That puts the onus on us storytellers to imagine and create both entertaining and uplifting stories that provide an alternate universe into which readers and TV and film goers can enter and live vicariously as other people.  All good fiction and storytelling does this.  I hope in future posts to go back to one of my favorite subjects…just how do you go about creating and sustaining this kind of imaginary world?  In approaching this subject, I’ll use one of my own imaginary creations…the Farpool Stories…as an example.

Look for it.

The next post comes on May 11, 2020.

See you then.

Phil B.