Post
#128 June 25 2018
“Developing
Time Jumpers”
As summer begins, I am in between books in my Farpool series and developing outlines
for multiple episodes in my next series Time
Jumpers, which debuts early next year.
Book number four in the Farpool
Stories, entitled The Farpool:
Convergence will be available at the end of June. Book number five, The Farpool: Union, will be available by the end of 2018.
Which leads me to Time Jumpers. Previously in The Word Shed, I have described this
series this way:
- Time Jumpers is a series of 15,000-20,000-word episodes detailing the adventures of Ultrarch-Jump Captain Monthan Dringoth and his experiences as a time jumper with the Time Guard.
- Each episode will be about 40-60 pages, approximately 20,000 words in length.
- A new episode will be available and uploaded every 4 weeks.
- There will be 12 episodes. The story will be completely serialized in about 12 months.
- Each episode is a stand-alone story but will advance the greater theme and plot of the story arc.
- The main plotline: Time Guard must defeat the enemy Coethi and stop their efforts to disrupt or eliminate Uman settlements in the Galactic Inner Spiral and Lower Halo sectors of Uman space.
-
Episode # Title
- ‘Marooned in Voidtime’
- ‘Keaton’s World’
- ‘A Small Navigation Error’
- ‘Sturdivant Eleven’
- ‘The Time Guard’
- ‘First Light Corridor
- ‘Hapsh’m and the First Coethi Encounter’
- ‘Operation Galactic Hammer’
- ‘Byrd’s Draconis’
- ‘First Jump Squaadron’
- ‘The Planck Time’
- ‘The Time Twister’Currently, I am developing outlines for each episode. I’m also developing background for the entire series. Today, I want to lift the curtain a little and give you a peek at some of this background. Time Jumpers has no upload schedule yet, but you can anticipate that Episode 1 will be available for download sometime in the first quarter of 2019.The first matter to deal with, since we are talking about traveling through time and engaging enemies who can do the same, is to describe what this feels and looks like. Below, is a short description about how Time Jumpers do this.
Navigating
Time Streams
There are two analogies for traveling through time
streams aboard at Time Guard jumpship.
One analogy is that time is a great, infinitely wide
river. A river wide enough has many
currents, eddies, substreams and hazards embedded in it, like rocks,
hydraulics, rapids, sandbars and shoals.
So does time. Traveling through
time embedded in a time stream aboard a jumpship is analogous to whitewater
rafting on a rapidly flowing, twisting and turning water course. Cross-currents are tricky. There are eddies. Undertows.
Flat water and white water. All kinds of hazards.
Traveling through time involves navigating similar
flows. In the age of Time Jumpers, jumpships can create their
own wormholes with an onboard singularity core.
Once in a primary time stream, propulsion and
steering are maintained by a propulsor, while the singularity core uses its
twist fields to keep the ship in the main stream. Additional control surfaces are also used,
much like a boat or a submarine. There
are flow vanes (flowvaters) and diving planes to shift the ship’s course into
another time stream. Much of the moment-to-moment
control of the jumpship is handled automatically although the pilots can
exercise control via a fly-by-wire system if they choose.
Another analogy for time travel is the
electromagnetic spectrum itself, which pervades the Universe. The analogy here is less effective, although
with EM frequencies and waves, there are some similarities to navigating in a
time stream.
Suffice it to say that navigating time is unlike any
trip ever taken by humans before.
The primary time stream for humans is called
T-001. This time stream is considered
the normal unchanged course of events that unfurls moment by moment everyday in
our lives. Additional time streams are
for most purposes infinite and only the precision of our navigation and
steering allows us to enter subsidiary time streams with any degree of
control. As navigation and steering
become ever more precise, jumpships can ‘parse’ off ever-finer slices of time
and travel those courses as well.
Local time streams (time streams near in time and
space to T-001) are numbered T-002, T-003, and so forth. The higher the number, the greater the
temporal distance from T-001. As of the
29th century and the time period of Time Jumpers, the Time Guard has ships and techniques which allow
humans to travel into and out of time streams numbering upwards of T-8500 and
below. Time streams can take jumpships
forward or backward in time, depending on how the time stream is
navigated. The mother stream (T-001) is
agnostic as to the direction. Time
seemed for generations to have a directionality, but we now know that this was
an artifact of our limited knowledge.
Time and space are the
Universe and although all evidence points to an expanding Universe, expanding
in all directions from a primordial Big Bang, the mother time stream T-001 is
navigable in any direction, backward and forward.
Physics tells us that mass affects the flow of time.
Because of this, Time Guard jumpships have to navigate around large masses to
stay in the primary time stream, or accept that their transit speed and time
will vary according to how close they pass near to large masses, like stars,
black holes, etc. Often navigation
charts and courses are plotted to steer clear of known mass concentrations,
just as a kayaker in whitewater would steer clear of hydraulics or rocks in a stream. Other routes are plotted to take advantage of
known time stream effects and make quicker runs to common destinations.
Time Guard has an operational practice of navigating
to and through certain well-traveled time streams for the sake of efficiency,
speed and safety. The critical time
streams are listed below:
T-001
– the mother time stream
T-009
- a shortcut path to a time when the
first human settlements were established on Keaton’s World, home of the Uman
Alliance
T-087
– shortcut time stream to the days of the founding assembly that established
the Uman Alliance. Easily reached from
T-009 via a voidtime corridor.
T-455
– best time stream path to temporal anomaly and wormhole known as Newton’s
Jaw. The Jaw is a confluence of
wormholes, generated originally by a local black hole (now artificially
maintained by Time Guard) that permit efficient and speedy travel to more
distant time streams, such as T-7668 (also known as First Light, a time when the Universe was young, just after the Big
Bang and photons became possible amidst the hydrogen soup and quark-gluon
plasma that was the early Universe).
Also known as the Great Decoupling or the Dark Age.
T-9998
– a special time stream that has never been successfully traversed. This stream takes a traveler (it is
theorized) to the earliest formative time of the Universe, a time known as the Planck Epoch and later, the time of
Superinflation. Time Guard protects this
time stream with special security forces and the Uman Alliance has passed
strict regulations and laws forbidding unauthorized entry and transit into and
through this time stream. As would
happen later with T-001 in the time of the Coethi conflict, T-9998 is
effectively quarantined from use by Time Guard.
Research probes occasionally are sent in but none have ever returned
data, signals or ever been recovered.
Like ancient seafarers’ maps, this is the region of “Here Be
Demons.”
It is possible to enter the mother time stream and
not travel into any other time stream, but rather simply stay caught up in the
flow of T-001.
In the late 28th century, a new temporal
phenomenon was discovered called voidtime. Certain extreme singularity core conditions
allow a jumpship to enter T-001 and yet flow as if it were literally “outside
of time”. Voidtime is a place where time
does not flow, nothing ages or deteriorates, a sort of featureless ether that
is nonetheless traversable using pulsing features of a jumpship’s singularity
core. Some physicists have theorized
that voidtime is like a black hole turned inside out, a place and time where
normal laws don’t apply. In historical
terms, voidtime could be considered to be like an ancient sailing ship becalmed
in the doldrums, unable to go anywhere, but able only to drift with the
prevailing currents. Now, with
singularity pulsing as a technique, it is possible to traverse voidtime, though
speeds and navigation accuracy are less than occur in a normal time
stream.
There are sound tactical reasons for Time Guard to
explore and try to utilize voidtime, for a ship in this medium is effectively
outside of time and undetectable. Time
Guard continues to explore and chart voidtime as a way of gaining military
advantages over enemies such as the Coethi, who also have perfected temporal
travel as a technology.
Okay,
so that’s a little peek behind the curtains.
I’ll provide more as the year progresses and we get closer to the
beginning of Time Jumpers as a
series, just as a way of whetting your appetite, to learn more about what I
believe will be a very intriguing series.
The
next post to The Word Shed comes on
July 2, 2018. In this post, I'll talk about the upside and downside of outlining before you start a story.
See
you then.
Phil
B.